![]() Initially there is a prolonged period of research and development internally within a manufacturer where the goals and hardware designs are sketched out. The genesis of a new games console generally follows a standard pattern. Now, as the fate of the hardware looks uncertain after a second Christmas of disappointing sales, I wanted to tell the story of what it was actually like to work with the console, and with Nintendo, and perhaps give some context to the mixed fortunes of the machine and its third-party titles.īut first, let's go back to the beginning. I was there when Nintendo first pitched the Wii U to developers, I worked on the hardware extensively and helped to produce one of the better third-party titles. ![]() As the future of the Wii U looks uncertain in the face of the successful launches for both Xbox One and PlayStation 4, this "warts and all" tale from a respected third-party creator gives you some idea of how Nintendo handled the transition to the high-definition gaming era, and the challenges developers faced in bringing their games to the Wii U platform. ![]() ![]() The Secret Developers is Digital Foundry's occasional series where game-makers come forward to talk with us - and you - about topics they are passionate about, or in the case of this article, to give you the inside story behind a particular hot topic. ![]()
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